Tarun Karthick
Sri Vijaya Puram, 21 August 2025
In a swift transfer through the ongoing Monsoon Session, the Lok Sabha on August 20, 2025, handed the Promotion and Regulation of Online Gaming Bill, 2025, simply minutes after its introduction, via a voice vote amid Opposition protests. The invoice, launched and piloted by Electronics & IT Minister Ashwini Vaishnaw, seeks to control India’s booming on-line gaming sector whereas imposing a blanket ban on real-money gaming.
The laws distinguishes between three segments: esports, on-line social video games, and on-line cash video games. While esports and social video games are inspired beneath the brand new framework, the invoice prohibits on-line cash video games, outlined as any recreation requiring a financial deposit or entry price, no matter whether or not it includes talent or probability.
The core provisions make it unlawful for anybody to provide, assist, abet, induce, or have interaction in on-line cash video games or companies. It additionally bans associated commercials, promotions, and sponsorships, and bars banks and monetary establishments from processing transactions linked to such video games. Corporate officers discovered violating these guidelines could face authorized motion.
Penalties beneath the invoice embody as much as three years of imprisonment and/or a effective of as much as ₹1 crore for providing or facilitating on-line cash gaming. Misleading commercials or endorsements of such video games may entice as much as two years of imprisonment and/or a effective of ₹50 lakh.
The authorities justified the invoice citing considerations over habit, monetary loss, suicides, fraud, cash laundering, terror financing, and nationwide safety, in addition to the misuse of digital wallets, cryptocurrency, and offshore platforms evading Indian regulation.
The invoice additionally establishes a central regulatory framework to supervise the sector, explicitly supporting esports and academic or social video games whereas implementing strict controls on money-based gaming.
The invoice now strikes to the Rajya Sabha. If handed, it would require presidential assent earlier than changing into regulation. Once enacted, enforcement would contain legal penalties, restrictions on commercials and transactions, and supervision by the designated central regulator.
Industry reactions have been combined. Real-money platforms, together with well-liked fantasy sports activities and on-line poker apps, are prone to be affected, whereas the esports sector has welcomed the laws for clearly separating skill-based aggressive gaming from money-based gaming.